Tekken 6 - Fallen Colony

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Tekken 6 - Fallen Colony

Post by jeswd on Sat Oct 24, 2009 2:28 am

What do you think about that stage? I LOVE IT!

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Re: Tekken 6 - Fallen Colony

Post by Muggshotter on Sat Oct 24, 2009 5:03 am

I really can't say since I haven't played on this stage yet...

Alright, if you want some pre-thoughts from me...
Wall combos -> Bound -> Floor break -> More bound -> More (wall) combos -> More trash coming at'cha. You have probably 20 % of health left, gongratulations. Will you survive with Rage mode? Probably not....
So pre-thought about this stage that it is -> ***.

As for the background theme, not bad... not bad...
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Re: Tekken 6 - Fallen Colony

Post by kazamafan15 on Sat Oct 24, 2009 11:04 am

Muggshotter wrote:I really can't say since I haven't played on this stage yet...

Alright, if you want some pre-thoughts from me...
Wall combos -> Bound -> Floor break -> More bound -> More (wall) combos -> More trash coming at'cha. You have probably 20 % of health left, gongratulations. Will you survive with Rage mode? Probably not....
So pre-thought about this stage that it is -> ***.

As for the background theme, not bad... not bad...
I agree with you

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Re: Tekken 6 - Fallen Colony

Post by iceyou88 on Sun Oct 25, 2009 4:13 pm

Muggshotter wrote:I really can't say since I haven't played on this stage yet...

Alright, if you want some pre-thoughts from me...
Wall combos -> Bound -> Floor break -> More bound -> More (wall) combos -> More trash coming at'cha. You have probably 20 % of health left, gongratulations. Will you survive with Rage mode? Probably not....
So pre-thought about this stage that it is -> ***.

As for the background theme, not bad... not bad...

Exactly. . .
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Re: Tekken 6 - Fallen Colony

Post by greekman on Tue Oct 27, 2009 2:54 am

very nice theme, fast rithm, perfect for a** wooping Cool
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Re: Tekken 6 - Fallen Colony

Post by Muggshotter on Wed Oct 28, 2009 6:11 am

greekman wrote:very nice theme, fast rithm, perfect for a** wooping Cool
The background music might be good, but what about the stage itself? Already having wall and floor break basically at the same spot is very damn cruel, especially when you can't tech out from Bound.
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Re: Tekken 6 - Fallen Colony

Post by kazamafan15 on Wed Oct 28, 2009 6:38 am

Muggshotter didn't you upload it also on your channel?

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Re: Tekken 6 - Fallen Colony

Post by Muggshotter on Wed Oct 28, 2009 6:47 am

kazamafan15 wrote:Muggshotter didn't you upload it also on your channel?
Uh, the video rip of the background music, but it's pretty much useless by now, since the "full songs" have been uploaded by several users on YouTube. I'll just leave mine there just because it has good stats. Cool

But uploading the video rip of the background music doesn't automatically mean I actually like the stage. Wall & Floor Break is pure hell, which makes me to hate the stage by it's design. I bet I'll suffer from...

1. Me: "Oh, crap! My Jin got launched into the air by Kazuya! What can I do?"
"My Other Side": "Nothing. Please wait." Me: "The heck you're talking about?"

2. Kazuya juggles me with constant 1-jabs. BAM! He got a good, solid move in! Me: "I got wall splatted -I mean, stunned!" "My Other Side": "Please wait."

3. Kazuya does a magnificent wall combo! 48 pts of damage taken!

4. Me: "I got bound- oh, crap..." *FLOOR BREAK!* "My Other Side": "Please wait."

5. Me: "I got bounded again!"

6. Kazuya continues the ******. Me: "He got me to the wall again! Just how long this is gonna continue?!"

7. Kazuya FINALLY got the combo done. "My Other Side": "You may continue now. How much health you have left?"

8. Me: "Uh... just enough for Kazuya to do a small poke on me to win the round..."

9. "My Other Side": "Just give up. The hope is gone, even if you have Rage mode."
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Re: Tekken 6 - Fallen Colony

Post by KM_Lord on Wed Oct 28, 2009 10:31 am

I like this stage!!!

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Re: Tekken 6 - Fallen Colony

Post by greekman on Wed Oct 28, 2009 12:36 pm

Muggshotter wrote:
kazamafan15 wrote:Muggshotter didn't you upload it also on your channel?
Uh, the video rip of the background music, but it's pretty much useless by now, since the "full songs" have been uploaded by several users on YouTube. I'll just leave mine there just because it has good stats. Cool

But uploading the video rip of the background music doesn't automatically mean I actually like the stage. Wall & Floor Break is pure hell, which makes me to hate the stage by it's design. I bet I'll suffer from...

1. Me: "Oh, crap! My Jin got launched into the air by Kazuya! What can I do?"
"My Other Side": "Nothing. Please wait." Me: "The heck you're talking about?"

2. Kazuya juggles me with constant 1-jabs. BAM! He got a good, solid move in! Me: "I got wall splatted -I mean, stunned!" "My Other Side": "Please wait."

3. Kazuya does a magnificent wall combo! 48 pts of damage taken!

4. Me: "I got bound- oh, crap..." *FLOOR BREAK!* "My Other Side": "Please wait."

5. Me: "I got bounded again!"

6. Kazuya continues the ******. Me: "He got me to the wall again! Just how long this is gonna continue?!"

7. Kazuya FINALLY got the combo done. "My Other Side": "You may continue now. How much health you have left?"

8. Me: "Uh... just enough for Kazuya to do a small poke on me to win the round..."

9. "My Other Side": "Just give up. The hope is gone, even if you have Rage mode."

lmao!! all i have to say is, use the satge for your advantage before your opponent does Very Happy
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Re: Tekken 6 - Fallen Colony

Post by Muggshotter on Thu Oct 29, 2009 2:24 am

greekman wrote:
all i have to say is, use the stage for your advantage before your opponent does Very Happy
That is _________________ Mad
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Re: Tekken 6 - Fallen Colony

Post by Lili Dragunova on Mon Nov 09, 2009 6:01 pm

I love that stage. <3
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Re: Tekken 6 - Fallen Colony

Post by NIEM0 on Wed Nov 11, 2009 11:06 am

IMO, the best stages are:

1. Anger of the Earth
2. Azazel's Chamber
3. Hidden Retreat
4. Fallen Colony
5. Electric Fountain

Overall though, I'd say that Tekken 5/DR still has better stages/music than Tekken 6. Nothing in 6 beats Snow Castle, Garden of the Tiger, Moonlit Wilderness, and Ground Zero Funk.
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Re: Tekken 6 - Fallen Colony

Post by Muggshotter on Tue Jan 12, 2010 3:57 pm

Alright, so it's been a few months now, and I have to admit I tend to pick this stage often in online when playing with friends. Maybe it's because of the small Floor Break area - You want to break the floor before your opponent does. Maybe luring your opponent into it could work.... (Supercharge! Supercharge!)

But I still think the Wall -> Bound -> Floor Break -> More Bound -> More damage is arse, though this barely happens... just a floor break, nothing else. But you never know....
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Re: Tekken 6 - Fallen Colony

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